

This setting converts all mouse and touchpad events into touchscreen events. Use this setting to constrain the devices on which your application is allowed to run.Ĭonstrains your application to only run on Android phones, tablets, and TV devices.Įxcludes all Android phones and tablets and allows your application to run only on Chrome OS devices. This is only supported for Chrome OS, 64-bit x86–64. This is only supported for Chrome OS, 32-bit x86. To support all Chrome OS devices, you must select both of these as the build target. Select which target architecture you want to support. More info See in Glossary, there are some Player Settings that are specific to Chrome OS: Player Setting

In addition to the existing Android player settings Settings that let you set various player-specific options for the final game built by Unity. More info See in Glossary on your Chrome OS device.
#CHROME OS SIMULATOR FOR MAC APK#
An APK is automatically deployed to your device when you select File > Build & Run. More info See in Glossary to run a built APK The Android Package format output by Unity. You can use an ADB to deploy an Android package (APK) manually after building. You must connect with adb An Android Debug Bridge (ADB). Select Chrome OS Devices Only if you only want to run on Chrome OS and want to avoid all other Android devices. Set this to Phones, Tablets, and TV Devices Only to limit your application to run only on phones, tablets, and TV devices. If you instead want to limit the devices on which your Android application can run, use the Target Devices Player Setting. To natively support the full spectrum of Chrome OS devices, select both of these as the build target, plus the existing ARM options. In the Build Settings, there are two specific Chrome OS targets: x86 and x86–64.

This makes it easier for Unity to discover and connect to your device. Make sure that you use Android Debug Bridge (adb) over WiFi or ethernet to connect to your device.
#CHROME OS SIMULATOR FOR MAC HOW TO#
Make sure that you follow Google’s Developer Documentation on how to prepare your development environment. In general, all Android documentation in the Unity User manual also applies to Chrome OS, but there are some differences and new things to consider that are in this section. This section contains information on developing for the Chrome OS platform.
